Monday, May 3, 2010

3D MERX and an Epic Journey


It is the beginning of finals week here at MSU, which means I've got lots of work to do. The good news is, not all of the work is lame!
I have been taking a 3D modeling course (using Maya, for those who may be interested) and my final project was to create anything I wanted! So I decided to see if I could make a 3D version of MERX from Nathan and the Land of Robots. So I have included a picture of how it is turning out so far.

After finals are over, Brenda and I will be heading out on the most epic road trip I have ever embarked on. We will be leaving from Michigan, heading to New York for a few days, and then we will be heading all the way down to New Orleans before returning to Michigan. So, if I am able to access the internet along the way I will attempt to continue updating my blog. But if my posts aren't exactly on Mondays its probably because I'm driving somewhere across the country!
Along the way I hope to find some time to continue chipping away at the inking of Nimbus Part I and scripting Part II!

Hopefully the next couple posts will include some fun stories from the road!

Till next time



  1. the #D Merx is looking really nice, i especially like the texture you have put around the joints and other moving parts, looks good. That road trip sounds epic.


  2. Thanks Tyler! Yea, this was the first time I've ever tried texture mapping one of my models. It was really hard but I think it looks okay for a first timer

  3. Yeah I could see this in a video game for sure. I thought it looked dope already, then you said "so far..." haha. By the way, the angle brush was the way to go. Drawing about 200 of those guys and then trying to paint them all...NOT THE WAY TO GO.